We at Pesavi Advertising Design understand how important is for your company to have a presence on the Web. However, you have to remember that the looks and navigation of your site is key in the success of your business. These two aspects will give you an advantage and set you apart from your competitors.
We offer top of the line graphic designers that will work one on one with you on the looks and style of your site. After the design is done, our experts at the Web development department will take over the project to finalize it according to your requests and necessities to best fit your business expectations.
Turnkey Websites
Pesavi Advertising Design proudly presents a new product package called Turnkey Websites that are meant to make your company's web presence as easy as possible.
You basically get a full services package for a low monthly flat fee of $69.95 / month. All you have to do is buy your template and you can customized however you want it. Change information and images as many times as you want without hassles. Basically you manage your site as it please you. Is as easy as working with Microsoft Word. Of course, we will always be here to back you up.
Templates and Customization
Our HTML website templates, flash templates and other products are ready-made web designs, that can be used as a basis for fast and high-quality website.
We understand that not every business is in the position to spend large amounts of money in a site. Therefore, Pesavi has developed this new, very affordable, program to help starting businesses have a respectable presence on the Web.
S.E.O.
(Search Engine Optimization)
How many times you have wondered how to make your site appear on the first page of Google or Yahoo? Well, the answer is very simple:
S. E. O.
We offer month-to-month S.E.O. campaigns to make your company as competitive as possible. In your last five searches, either in Google or Yahoo, how many times have you gone to the second or third page? We are guessing not many. Learn more of S.E.O. it can make the difference.
Custom Graphic Design
Graphic design is visual problem solving using text and/or graphical elements. We aim to create something that is pleasing to the eye, and gets the attention of the viewer making your project unforgettable. However, things can't just look cool, they have to be effective in order to make the company improve sales. You can be sure that we understand effective design. Our graphic designers are always backed up by our marketing specialist.
Some of our graphic services include:
• Logo design
• Corporate ID
• Print advertising
• Magazine ads
• Brochures
• Catalogs
• Packaging
• wedding invitations
• Menus
• Photo restoration
• and much more…
Logo & Corporate ID Templates
A logo and corporate identity template is a set of pre-designed objects which could determinate the style and success of your company. This means that if you are in a rush or low in budget, you still have the option of having a very professional design to represent your company.
Pesavi’s Corporate Identity package usually includes the following items:
• logo
• standard letterhead
• envelope
• business card layout
We want your company to succeed and having a well designed Logo Corporate ID is the first step.
High Poly Modeling
3D modeling is the process of developing a mathematical, wireframe representation of any three-dimensional object (either inanimate or living) via specialized software.
Low Poly Modeling
A low poly 3D modeling is a three-dimensional computer generated character or object that appears to be lacking in polygons.
The polygons are usually triangles. The more triangles that are used to create an object, the more detailed it will appear, but the more computing power it will take to render the object. To reduce the budget of the project, the computing power can easily be reduced.
Normal mapping
Normal mapping is an application of a technique known as "bump mapping" and it is used to light a 3D model with a low polygon count as if it were a more detailed model. While bump mapping perturbs the existing normal (the way the surface is facing) of a model, normal mapping replaces the normal entirely. Like bump mapping, it is used to add details to shading without using more polygons.
Where a bump map is usually calculated based on a single-channel (interpreted as a grayscale image) image, the source for the normals in normal mapping is usually a multichannel image (that is, channels for "red", "green" and "blue" as opposed to just a single color) derived from a set of more detailed versions of the objects. The values of each channel (color) usually represent the xyz coordinates of the normal in the point corresponding to that texture.
Environment animation
The animation team of Pesavi Advertising Design can skillfully animate natural 3D environments by creating entire forests with millions of animated trees and plants or breath taking environments related to your projects. We can fly you over infinite terrains with high level quality and attention to every detail.
Pesavi Advertising Design uses the latest technology available in the field to accomplish our purpose at the highest levels, environment animation.
Pesavi Advertising Design makes environment animation look much more realistic by using particle systems technique to simulate natural effects, which are otherwise very hard to reproduce with conventional rendering techniques. Examples of such effects which are commonly done with particle systems include: fire, explosions, smoke, flowing water, sparks, falling leaves, clouds, fog, snow, dust, meteor tails, or abstract visual effects like glowing trails, magic spells, etc.
Character animation
Normal mapping is an application of a technique known as "bump mapping" and it is used to light a 3D model with a low polygon count as if it were a more detailed model. While bump mapping perturbs the existing normal (the way the surface is facing) of a model, normal mapping replaces the normal entirely. Like bump mapping, it is used to add details to shading without using more polygons.
Where a bump map is usually calculated based on a single-channel (interpreted as a grayscale image) image, the source for the normals in normal mapping is usually a multichannel image (that is, channels for "red", "green" and "blue" as opposed to just a single color) derived from a set of more detailed versions of the objects. The values of each channel (color) usually represent the xyz coordinates of the normal in the point corresponding to that texture.